using System;
using System.Collections.Generic;
using UnityEngine;

namespace Features
{
        [CreateAssetMenu(fileName = "Taunts", menuName = "Features/嘲讽", order = 6)]
    public class Taunts : Feature
    {
        public override void CancleEffect(FeatureEventArgs args)
        {
            
        }

        public override void ExecuteEffect(FeatureEventArgs args)
        {
             //SpriteTextManager.NewEffectText("嘲讽", args.pawn.transform.position.x, args.pawn.transform.position.y, Color.blue);
        }
        public override string GetDescription()
        {
            return "嘲讽";
        }
    }
}